2100.org
Overview Table

Dates
1900-1940
1940-1980
1980-2020
2020-2060
2060-2100
Number
From 1.6 to 2.4 Billion people
From 2.4 to 5.0 Billion people
From 5.0 to 8.0 Billion people
From 8.0 to 8.5 Billion people
From 8.5 to 7.0 Billion people
General Context
The Production Society
The Consumption Society
The Show business Society
The Education Society
The Creation Society
Population
European domination over a colonized world
Growth in the "South", slowing down in the "North"
South North migrations, rise of ex-colonies, contraception spreads into the "South"
Systematic birth control, inversion of the pyramids
Global reduction, ageing, genetic reproduction choices
Health
Beginnings of mass vaccination
Antibiotics, infant mortality reduction in poor countries
Molecular illnesses : Cancer, Cardio-vascular, AIDS
Self medication and prevention mental illnesses
Biotechnology : biocompatible organs. Artificial reincarnation
Urbanization
Network of great cities of rich countries
Urban growth around large manpower industries
Megapoles. Half of Humanity is urbanized, slums
Relocation starts : medium-sized towns, technopolis, ocean cities
Nomadism ; Challenge settlements, "Green" towns, "Biospheres"
Transports
Railways, Waterways
Automobile, Plane
High speed train (TGV), metro, Yachting, start up of hybrid car
Mobile Housing moved by airships, autonomous delocalized work
Tourism in artificial planets. Explorations out of the solar system
Environment, Agriculture
Traditional local markets
Industrialization, overproduction in rich countries
Beginning of reforestation, quality diversification, small products from farms
Reconquest of the land, Tourism developments
World ecology police Planetary garden, including oceans
Commerce, Industry
Taylorism, small retail trade
Labour intensive industries, relocation, automation
Service economy, Small high tech firms, super stores
Cultural, educational industries, design, teleshopping
Expansion of bio-industries, artificial living bodies
Energy, raw Materials
Coal, Iron mines
Petrol, electrification of rich countries
Energy conservation, Hydrogen start up
World wide electrification, diversity of sources, solar energy
Exploitation of the Moon and asteroïds for raw materials from & for space
Communication
Popular radio, telephone restricted to notables
Worldwide television, professional telephone
Fax, global use of portable phone, laser memory, videophone start up
Global data bases : technology, tourism, education. Portable multimedia
Artificial telepathy, concretization of dreams, communication therapy
Finance
Gold Standard, 1929 Crisis
Dollar standard, merging of banks
Tripolar system, Dollar, Yen, Euro
interconnexion World currency, Ethno-banking (Grameen type)
"Hanseatic" system, wide-spread private currencies
Conflicts
Two World wars between Nation- States, Air forces and Tanks
Cold War between two "blocks", Nuclear deterrence
Tribal and religious conflicts, terrorism and mediatization, rise of influence of mafias
Fights of influence over the control of psyches, computer viruses
Conflicts concerning oblivion management, semi alive sofware battles
Education
Basic state education : Europe, USA, Japan
Development of universities, institutionalization of research
Disarray and competition between medias, lack of practical knowledge
Vigourous reassertion of control, secondary education for all. Reign of virtual universes
Personal development through "edutainment", ethics and mastership of survival technologies
Spirituality & religions
Christianity of colonizers
Scientism dominates, rise of Islam
Fundamentalism versus New spirituality
Cognitive Sciences : rationalization of the irrational
Three ways of knowledge : Rationality, Transe, Creativity
Culture
Globalization of European culture
Popular music, English language dominates
Resurgence of local cultures, popular video, electronic games
Standardized trans cultural translation
Artistic creation through virtual life
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